UX / UI / Accessibility

Re: Seed

A receipt scanning and organization concept designed for visually impaired users, with a focus on legibility, voice-supported retrieval, and clearer interaction states.

Re: Seed mobile receipt accessibility mockup

Case Study

Designing receipt management around trust and recoverability.

Receipts are small, inconsistent, and easy to lose. For visually impaired users, that everyday task becomes an accessibility problem.

The Challenge

Users needed a way to scan, store, search, and understand receipts without relying on small visual details or fragile manual organization.

The Approach

We split the project into research, problem definition, ideation, wireframes, business planning, prototype design, and user testing.

Step 01Research
Step 02Define
Step 03Prototype
Step 04Test

Accessibility Direction

The design prioritized large visual separation between functions, simplified screens, voice-friendly retrieval, high-contrast modes, and explicit confirmation so users could trust where each receipt went.

The Outcome

User testing confirmed that the simplified structure and contrast direction helped reduce confusion, while also revealing interaction details that needed refinement.

Research focus

We clarified visual impairment as a broad target group that included myopia, glaucoma, blurred vision, and colour blindness. The primary product focus became users who experience blurred or low vision while trying to read, organize, and retrieve receipts.

Through interviews, we learned that some participants relied on enlarged fonts while others used voice reading tools. A recurring issue was that many apps did not visually separate functions clearly enough, making accurate tapping and retrieval difficult.

My role

I contributed to UX research, UI design, business planning, and prototype refinement. As the project developed, I also helped translate accessibility findings into interface decisions and supported the business plan around funding, subscription, and sustainability.

6Participants interviewed
4Users joined prototype testing
10Tasks tested in the prototype
2Light and dark interface modes

Research to Prototype

Accessibility became a structure problem, not just a contrast problem.

The strongest design moves came from making the flow simpler, the functional areas more distinct, and the recovery path clearer.

Re: Seed persona
PersonaResearch artifacts helped define the practical needs and emotional concerns of visually impaired users.
Re: Seed journey map
Journey mapMapping the receipt journey showed where uncertainty and recovery failures could happen.
Re: Seed user flow
User flowThe flow focused on scanning, confirming, browsing history, and adjusting accessibility settings.
Re: Seed wireframes
WireframesThe early layout reduced visual clutter and separated core actions.
Re: Seed scan prototype animation
Scan prototypeThe scan experience needed feedback that felt immediate and reassuring.
Re: Seed history prototype animation
History prototypeReceipt retrieval was designed as a predictable archive, not a hidden database.
Re: Seed light mode screens
Light modeUsers could choose a brightness environment that felt comfortable for them.
Re: Seed dark mode screens
Dark modeThe alternate theme supported lower-light conditions and reduced eye strain for some users.

Testing & Learning

The prototype worked best when each action had a clear place.

Testing showed that users appreciated the simple structure, but also revealed moments where common UI assumptions were not accessible enough.

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